Game Development Tutorials

This series of game development tutorials focuses on logic rather than implementation in any specific language or framework. The goal is for you to walk away with an understanding of how things work, so that you can implement it yourself.  In order to illustrate some concepts I’ll be writing my own brand of pseudo code.  Questions and comments are welcomed and feedback will be used to improve the quality of the tutorials.

Game Development Tutorial #1 Smooth Time-Based Movement